![]() The severity of the damage received is reduced the further away the player is from the source of the explosion.ĭrowning occurs when the player spends too much time underwater. This is caused when a player is caught within the blast radius of an explosion. See also List of firearms and List of weapons. Others, especially some firearms, are powerful enough to kill a player with a single hit. Some Weapons are fairly weak and will take a small amount of Health per hit. Although a splint is not required (or not usable, in later versions) for a sprain, it will decrease the time required to heal a sprained leg and will also help protect against breaking the leg.Ī Hay Bale, an area of at least two blocks deep water or a pile of zombie remains, will break the fall and prevent damage from any height.Īll Weapons can inflict damage, with varying levels delivered depending upon the Weapon used, the quality of the weapon, what kind of ammo, and various skill levels of the player using the weapon. Leg injuries reduce movement speed and may require the use of a Splint. There is also the possibility of a ( Sprained Leg or Broken Leg) incurred during the landing. Falling from a great height will result in a high loss of Health or even death. Fall Damage įalling from a height will deplete a player's Health with the amount lost proportionately to the height of the fall. See also List of Zombies and List of buffs. These can vary from being Stunned, Bleeding, and/or Infection, with the latter two capable of killing a player if not treated. Please see Difficulty for further information.įurthermore, there is a small chance every time the player gets hit, a de-buff could be acquired leaving the player with a negative status effect. The amount of damage depends on the type of Zombie, with the stronger zombies delivering more damage per hit.ĭamage dealt to the player is also affected by the level of the player, the amount of armor and what kind they are wearing, as well as the quality level of the armor.ĭamage dealt to the player from zombies is also affected by the current game difficulty of the world. The types of damaged received are as follows: Health and Max Health can be restored by consuming certain Food items or by using Medical supplies such as Painkillers.Ī player can lose Health by receiving damage from hits by Zombies or other players, falling from heights, splash damage from explosions, drowning, and falling blocks. Eating or drinking the wrong thing, such as Raw Meat or Bottled Murky Water can result in Dysentery, which can also reduce a player's health to zero, resulting in death. For example, failing to drink or eat will result in thirst and hunger, which if left unchecked, will eventually result in losing Health and ultimately in death. Reaching a Health of zero results in Death.Ī player must actively maintain his Health through the use of Food and Medical Supplies. Max Health is limited by the Max Health Cap. The maximum Health is determined by the Max Health of the player. ![]() A player's current health status is represented by a red horizontal bar at the bottom-left corner of the player's screen. Health is one of the main Player Statistics.
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